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 Battle with the Scourge

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Ephitos



Posts : 6
Join date : 2011-06-23

PostSubject: Battle with the Scourge   Thu Jun 23, 2011 8:10 pm

Hey there, Ephitos here!

We're interested in some RP-PvP with Sin Belore up in the Ghostlands!

Basically we want to move to death holme ICly, and you'l have scouts who will pick up our march, and hastily report it to the nearest garrison which will come in time to stop us (if you win) or be beaten back and let us enter death holme establishing a succesful stronghold in the ghostlands.

Some rules we'd like to go along :

85k hp limit
auto-attacks
no healing.
group ressurections only - means you wait for your "team" to die Be patient!
Don't ressurect solely and continue fighting, it will just end up as a non-stop battle.
For casters, try casting your weakest abilities in order to do as little damage as possible, to drag out the fight.

These are the conditions we'd like to go by, if you have any questions or queries you can find me in-game or PM my account here. Thanks!
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Nessra

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Posts : 876
Join date : 2010-12-20
Age : 36
Location : Finland

Character sheet
Name: Nessra Sunwhisper
Rank: Sin Ashisore
Class: Rogue
PostSubject: Re: Battle with the Scourge   Thu Jun 23, 2011 9:04 pm

We'll be contacting you ingame soon Smile
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Kaleil

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Posts : 606
Join date : 2011-03-12
Age : 30
Location : England

Character sheet
Name: Kaleil Sunstrike
Rank: Sin Drassil
Class: Blood Knight

PostSubject: Re: Battle with the Scourge   Thu Jun 23, 2011 9:46 pm

I am quite excited about the idea. The Auto attacks would drag it out and make it more realistic so to speak. I take it that it will all be one on ones? Show up with equal numbers?
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Ephitos



Posts : 6
Join date : 2011-06-23

PostSubject: Re: Battle with the Scourge   Thu Jun 23, 2011 10:42 pm

Hey there, sorry. It won't be 1 v 1s, and equal numbers will only be a minor factor. The whole point is to have fun, with auto-attacks and a level cap the fights will seriously last a long time, you can be fighting 5 v 1 and it still wouldn't matter to a certain extent ^^

In any case, I am prioritizing on creating RP and a relationship between both of our guilds. If there's drama over anything, it will all be forgotten instantly after the massive whoop-ass session we will deliver to each other!Very Happy
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Kristeas

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Posts : 576
Join date : 2010-12-20
Age : 27

Character sheet
Name: Kristeas Sunbinder
Rank: Sin thori
Class: Blood Knight

PostSubject: Re: Battle with the Scourge   Fri Jun 24, 2011 11:22 am

I understand the no healing and only auto attack to cause damage.
But what about defensive or non damaging skills like stuns?
Atleast not saps Neutral
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Ephitos



Posts : 6
Join date : 2011-06-23

PostSubject: Re: Battle with the Scourge   Fri Jun 24, 2011 12:33 pm

Hmmm, yeah stuns are no problem, judgements and such I suppose.

Aye I would agree, IF we lack numbers we'l just take turns summoning army of the dead, so we'l be equal-ish numbers throughout the fighting!
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Kristeas

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Posts : 576
Join date : 2010-12-20
Age : 27

Character sheet
Name: Kristeas Sunbinder
Rank: Sin thori
Class: Blood Knight

PostSubject: Re: Battle with the Scourge   Fri Jun 24, 2011 12:36 pm

*hits ghouls* "No, that's one of ours!"

Maybe keep it to a minimum at the first fight and then see how that goes.
It's perfectly doable to have a long drawn out fight and still use skills as long as you don't go "omgomgspamspamspam"
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Iltharen

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Posts : 79
Join date : 2011-04-21

Character sheet
Name: Iltharen Frostblade
Rank: Member
Class: Death Knight
PostSubject: Re: Battle with the Scourge   Fri Jun 24, 2011 4:36 pm

Oh, this sounds pretty cool! We finally get to wear rp gear for a fight!
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Ephitos



Posts : 6
Join date : 2011-06-23

PostSubject: Re: Battle with the Scourge   Fri Jun 24, 2011 6:56 pm

Well, the spamming of abilities can be saved for say, the last battle.

For example.

Round 1 : Clash, fight, ressurect, regroup.

Round 2 : Same as round 1, all according to rules.

Round 3: Wearing the RP gear you go all out, using every ability in the spell book.
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